« Retrocube » : différence entre les versions

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* Game are not responsive.
* Game are not responsive.


Luckily on [[Dave's Blog]] http://www.davesblog.com/blog/2013/12/27/hacking-the-gamecube-controller-on-the-raspberry-pi/ there is a patch. It was a starting point, but the gamepad was not perfectly working. To improve (to my point of view) the driver, i finally made the following changes compared to the original version :
Luckily on Dave's Blog http://www.davesblog.com/blog/2013/12/27/hacking-the-gamecube-controller-on-the-raspberry-pi/ there is a patch. It was a starting point, but the gamepad was not perfectly working. To improve (to my point of view) the driver, i finally made the following changes compared to the original version :
  * GC_REFRESH_TIME change from HZ/20 to HZ/100 : help to reduce the CPU usage of the module while still allowing the gamepad to be responsive;
  * GC_REFRESH_TIME change from HZ/20 to HZ/100 : help to reduce the CPU usage of the module while still allowing the gamepad to be responsive;
  * As on Dave's Blog, change the delay values from 3 to 4 and 1 to 2;
  * As on Dave's Blog, change the delay values from 3 to 4 and 1 to 2;

Version du 19 mai 2014 à 14:12

Retrocube is a project of using a GameCube case for a retropie project (retro gaming using raspberry pi)

Retro Gaming console in a GameCube

For this project, you will need:

  • A GameCube (Only the case will be reused, a broken one is fine!)
  • A Raspberry Pi running Retro Pi
  • 2 GameCube gamepads

Goal :

  • Gamepad compatible menus ( no need for a keyboard)
  • Functional Gamecube’s power button
  • Functional Gamecube’s reset button
  • Gamepads plugged in the original connectors
  • Power from the Gamecube’s power unit or any other supply unit

Hardware

Opening the Gamecube

The GameCube uses special heads. As it’s a rare head type, we’ll use a neat trick to open them: A Bic crystal pen! (Note: They are really common in France, I’m kinda hoping it’s the same where you live) To make you screwdriver:

  • Remove the ballpoint/ink
  • Carefully, heat up the end of the pen with a lighter until it’s « melty »
  • Apply the melty end on one of the screws and wait for the pen to cool down
  • Once hardened, you should be able to use it as a screwdriver! It’s that simple ;)

GameCube disassembly

Safely take apart all the parts

Gamepad Connectors

The gamepad will use the gamecon_gpio_rpi driver which use the following GPIO rev2 pins:
GPIO (rev2 pi)

Carefully identify each pins :

RaspberryPi GPIO
  • 3.3V
  • 5V
  • PAD1
  • PAD2
  • PAD3
  • GROUND



I found an adapter from an old dvd reader to connect the GPIO to the GameCube front panel to easily connect wires to the GameCube original ribbon cable. Each ( port 1 and port 2 ) gamecube controller should be connected to

  • Pin2 to PAD2 or PAD3
  • Pin3 to GROUND
  • Pin6 to 3.3V
  • Led to 5V
  • Reset switch to PAD1

I used a continuity tester and the following connecter pinout to identify the wire. GameCube socket pinout

and here is the result :

Power supply

My goal is to reuse the GC’s original power supply and to allow the use of a standard power supply.

To do so, you’ll need a DC/DC converter that will take any DC power under 24v to transform it in the 5V DC needed by the Pi. You can find that on ebay by searching "3A UBEC 5V". The original power switch and the fan are also functional :

You’ll need to place the DC/DC converter between the GC’s power supply and the Pi:

and the output of the power supply is powering the Pi. I do not use the micro USB port to power the pi because :

  • it's allow me to spare some space and put the sd card in front of the gamecube;
  • it's allow better connectivity.

Result

The Raspberry pi’s SD card can be inserted in the gamecube’s memory port. The HDMI and Ethernet ports from the Pi are prolongated to the GC’s ports Here is the result :

Software

The Pi is running RetroPie.

RetroPie installation and configuration

You’ll need to download RetroPie from their website petrockblock http://blog.petrockblock.com/retropie/retropie-downloads/ Then we’ll copy the image onto the SD card using linux: dd if=Downloads/RetroPieImage_ver1.9.1.img of=/dev/rdisk2 bs=1m

Then boot the RetroPie with a HDMI screen and a usb keyboard then

  • Press F4 to exit the menu
  • Launch the raspi-config command

sudo raspi-config

and follow these steps

  > set date and time
  > set keyboard layout
  > overclock medium
  > expand the root fs
  > memory split 128M

  • Reboot the pi

sudo reboot

  • Once the pi did finish rebooting, press F4 to exit the menu
  • Connect to the pi from your linux using SSH (this is optional but i think this is easier)

ssh pi@raspberrypi.local

  • Update the pi

sudo apt-get update
cd RetroPie-Setup
chmod +x retropie_setup.sh
sudo ./retropie_setup.sh

  • In the retropie setup menu, do the following steps

  > UPDATE SETUP (4)
  > UPDATE BINARIES (5)
  > SETUP
        2 Latest firmware

  • Then reboot the pi

sudo reboot

  • Launche the retropie setup script again

sudo ./retropie_setup.sh

  • Finally to install the gamepad driver follow those steps

   > SETUP
       11 install multi console gamepad
       12 Enable gamecon_gpio_rpi with SNES-pad config

Fixing some gamepad glitches

The original gamecon driver has some defects witch GameCube gamepad. For example :

  • When you press a button once, 2 or more action are detected;
  • Game are not responsive.

Luckily on Dave's Blog http://www.davesblog.com/blog/2013/12/27/hacking-the-gamecube-controller-on-the-raspberry-pi/ there is a patch. It was a starting point, but the gamepad was not perfectly working. To improve (to my point of view) the driver, i finally made the following changes compared to the original version :

* GC_REFRESH_TIME change from HZ/20 to HZ/100 : help to reduce the CPU usage of the module while still allowing the gamepad to be responsive;
* As on Dave's Blog, change the delay values from 3 to 4 and 1 to 2;
* GC_GCUBE_REQUEST from 0x40c002U to 0x400002U;
* Remove some button and axes (ABS_RX, ABS_RY, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y) which were unusefull for the available games and lead to false push button detection.

Steps to patch your kernel :

sudo cp -r /usr/src/gamecon_gpio_rpi-0.9 /usr/src/gamecon_gpio_rpi-0.9-bak
cd /usr/src/gamecon_gpio_rpi-0.9
wget http://mir.thinkrosystem.com/opensource/gamecon_rpi-nickilo.patch
sudo patch -p0 < gamecon_rpi-nickilo.patch 
sudo modprobe -r gamecon_gpio_rpi && sudo dkms remove gamecon_gpio_rpi/0.9 --all && sudo dkms install gamecon_gpio_rpi/0.9 && sudo modprobe gamecon_gpio_rpi map=0,0,3,0,0,3
echo "gamecon_gpio_rpi map=0,0,3,0,0,3" >> /etc/modules
sudo /etc/modules # To verify the new added line
sudo reboot

Now your GameCube gamepad should be running fine.

Editing the RetroPie Menu (optional)

RetroPie let’s you edit it’s menus, to disable some emulators for example.

First backup the original file :

sudo cp .emulationstation/es_systems.cfg .emulationstation/es_systems.cfg-orig

then edit the configuration file to delete the emulator you don't want to see in the menu :

sudo vi .emulationstation/es_systems.cfg

finally reboot your pi.

Reset button

To enable the original reset button to quit a running game, we’ll need pidkey. It triggers a keyboard event when the pooled GPIO is put to ground :

wget https://codeload.github.com/mmoller2k/pikeyd/zip/master
unzip master
cd pikeyd-master
make
sudo cp pikeyd /bin/pikeyd
sudo vi /etc/pikeyd.conf 

/etc/pikeyd.conf is the config file which contain the key and the GPIO number

KEY_ESC 2

sudo vi /etc/rc.local

Add the following line to rc.local :

/bin/pikeyd &

Overclocking

To smooth things a bit, you can over clock the Pi. Be careful, the pi can easily be overcooked, but as it is fabless, you’ll need to be careful on heat dissipation. I put a thermal dissipator on mine’s CPU for example and thank to the GameCube fan, it's temperature is below 50°C. My over clock setting are (in /boot/config.txt) :

arm_freq=1050
core_freq=540
sdram_freq=630
over_voltage_sdram=6
over_voltage=6
gpu_mem=128
avoid_safe_mode=1
avoid_pwm_pll=1

Performance tweaks

If you need to optimize the performance (because some game are not enough responsive for example), you can follow some simple advices:

Use static ip address

Configure it in /etc/network/interfaces

Disable some services

sudo apt-get install rcconf sysv-rc-conf
rcconf

Here is the list of services started at boot :

  • alsa
  • console-setup
  • dphys-swapfile
  • fake-hwclock
  • kmod
  • procps
  • ssh
  • sudo
  • switch_cpu_governor
  • udev

Edit initab (sudo vi /etc/inittab) to comment the following lines :

2:23:respawn:/sbin/getty 38400 tty2  (2 to 6)
T0:23:respawn:/sbin/getty -L ttyAMA0 115200 vt100

GamePad configuration

Configuration GamePad for Retropie is a little bit tricky. There is multiple configuration files :

* The configuration file for the Retpropie menu;
* The configuration file common for many emulators;
* The configuration file specific to PiFBA (the NeoGeo emulator);
* The configuration file specific to N64 emulator.
Menu

At first start, the retropie menu will ask you to configure your gamepad for controlling the menu. Just follow the on-screen steps.

If you made a mistake, juste delete the configuration file and reboot : sudo rm ~/.emulationstation/es_input.cfg sudo reboot

Common file

Once in the retropie menu, you can go through a gamepad configuration tool (using left or right key). Launch it and follow the on screen-steps.

If your made a mistake, just run the tool once more.

PiFBA

To configuration your gamepad for PiFBA (NeoGeo) emulator, edit the following file : sudo vi /home/pi/RetroPie/emulators/pifba/fba2x.cfg

Under the [Joystick] section, use the following configuration : A_1=0 B_1=2 X_1=1 Y_1=3 L_1=4 R_1=6 START_1=7 SELECT_1=4

  1. Joystick axis

JA_LR=0 JA_UD=1

  1. player 2 button configuration

A_2=0 B_2=2 X_2=1 Y_2=3 L_2=4 R_2=6 START_2=7 SELECT_2=4

  1. Joystick axis

JA_LR_2=0 JA_UD_2=1

N64

To configuration your gamepad for N64 emulator, edit the following file : sudo vi /home/pi/RetroPie/emulators/mupen64plus-rpi/test/InputAutoCfg.ini

and add the following section

[Gamecube controller]
plugged = True
plugin = 2
mouse = False
AnalogDeadzone = 4096,4096
AnalogPeak = 32768,32768
DPad R = hat(0 Right)
DPad L = hat(0 Left)
DPad D = hat(0 Down)
DPad U = hat(0 Up)
Start = button(7)
Z Trig = button(4)
B Button = button(1)
A Button = button(0)
C Button R = button(3)
C Button L = button(5)
C Button D = button(2)
C Button U = button(6)
R Trig = button(6)
L Trig = button(5)
Mempak switch = key(109)
Rumblepak switch = key(114)
X Axis = axis(0-,0+)
Y Axis = axis(1-,1+)

References

GameCube opening http://www.ifixit.com/Teardown/Nintendo+GameCube+Teardown/1727
gamecon_gpio_rpi driver https://github.com/petrockblog/RetroPie-Setup/wiki/gamecon_gpio_rpi
GameCube gamepad pinout http://www.int03.co.uk/crema/hardware/gamecube/gc-control.html
RetroPie http://blog.petrockblock.com/retropie/
GameCube gamecon http://www.davesblog.com/blog/2013/12/27/hacking-the-gamecube-controller-on-the-raspberry-pi/